How to Create a Distribution Provisioning Profile for iOS


Date & time Apr 16
Creator jasonbeckham

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How to Create a Distribution Provisioning Profile for iOS

To distribute your app to the App Store, you need to create a Provisioning Profile in order to get it approved by Apple. However, when you’re in the development stages of building your app, Android app Development Los Angeles it’s a good idea to first test it before sending it to Apple. Provisioning profiles enable developers to do this by allowing them to run and test an app on a physical device.


A provisioning profile is downloaded from your Apple Developer account and embedded within the app bundle itself. Specified devices within the provisioning profile can be used for testing only by people whose iPhone Development Certificates are included in the profile. We put together a tutorial on how to create an iOS provisioning profile with Apple’s Developer program so you can prepare your app for public release.>>

Why is Apple Dropping 32-bit App Support and How Will it Impact Your App?>>

With the updates of the redesigned App Store and iOS 11 announced at WWDC 2017, Apple will also be phasing out 32-bit app support this Fall when iOS 11 will be made available to the public. This means that many legacy apps will no longer function at all. The answer to why Apple is dropping 32-bit app support is quite simple: to improve the performance of the iPhone.  >>

How Does 32-bit Support Impact iPhone Performance?>>

Apple is expected to get rid of all the 32-bit code from iOS itself. Currently, all recent apps in the iOS store have 32-bit code along with the 64-bit code, due to the App Store regulating its submission requirements. When 32-bit legacy apps run on a device that has a 64-bit support, a 32-bit subsystem has to be loaded before the app can actually run on the 64-bit device. This affects the device’s battery, performance, as well as the memory.>>



iOS 10.3, the latest version commercially available, lets users see for themselves which apps might still be running on the 32-bit support. For the majority of iPhone users, these apps will tend to be older games, “particularly those without a free-to-play business model”. With developers having little to no financial incentive to continue improving the 32-bit support-based apps that provide no significant revenue, they will likely be made defunct.>>

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